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09 - Connecting Characters

During your session zero of a new campaign, or if you're running a single-session one-shot game, consider establishing connections between the characters to help build a cohesive bond between them before the game begins. This can help prevent ham-fisted and convoluted attempts to build a story that connects the characters, when all the players already know perfectly well that they're coming together simply for the adventure.

This section presents two potential approaches to connecting characters. First, all the characters can be previously connected through a single organization, faction, or patron, using ideas from the Group Connections table. Alternatively, each character can establish a connection to one or more other characters through a personal relationship and history, using ideas from the Character Connections table. Players can work together to come up with these shared histories based on the overall themes of the campaign, or the group can randomly select potential relationships and tweak the results as desired.

For individual connections, each player can roll on the Character Connections table to establish a relationship with the character of the player on their right. Going once around the game table this way means that every character will have two relationships-one with the player on their right and one with the player on their left.

For single-session games, consider establishing a single group relationship for all the characters before the game begins. This relationship can directly tie into the story of the adventure, and will speed up the game by eliminating lengthy discussions about how the characters got together.

Group Connections

  1. Mercenary company
  2. Self-employed investigators
  3. Official investigators
  4. Royal advisors
  5. Thieves' guild
  6. Secret society
  7. Religious investigators
  8. Adventuring company
  9. Business investigators
  10. Assassins' guild
  11. Wizarding school
  12. Monastic students
  13. Gladiator school
  14. Military specialists
  15. Spy network
  16. Constabulary
  17. Magically bound servants
  18. Divinely inspired
  19. Protectors of the common folk
  20. Seekers of vengeance

Character Connections

  1. Sibling of
  2. Saved by
  3. Served with
  4. Protected by
  5. Adventured with
  6. Friendly rival of
  7. Childhood friend of
  8. Magically bound to
  9. Survived with
  10. Escaped with
  11. Apprentice of
  12. Acolyte of
  13. Idolizes
  14. Drinking buddies with
  15. Business associate of
  16. Lost a bet to
  17. Indebted to
  18. Trained by
  19. Dueling partner of
  20. On the run with